Showing posts with label Carl Barks. Show all posts
Showing posts with label Carl Barks. Show all posts

Wednesday, March 27, 2024

Today in Comics History, March 27: Happy birthday, Carl Barks!

Born on this day in 1901: comic book writer, artist, painter and animation story director Carl Barks. He's the creator of Scrooge McDuck, Duckburg, The Beagle Boys, Flintheart Glomgold, the Junior Woodchucks, Gladstone Gander, Gyro Gearloose, Magica De Spell and many more, and has created hundreds of Donald Duck and Scrooge McDuck stories that chronicled the adventures of the Duck Family and laid the work for future artists and for the two DuckTales animated series. He is, quite simply, "The Good Duck Artist."


from Walt Disney's Donald Duck [Halloween Special] one-shot (Fantagraphics, 2011), art by Carl Barks

Happy birthday, Unca Carl!

Tuesday, February 14, 2023

Today in Comics History, February 14, Valentine's Day: Duck, out of luck, runs amok, thinks Gladstone Gander is an obnoxious #@%&*


from "[My Lucky Valentine]" in Walt Disney's Comics and Stories #150 (v.13 #6) (Dell, March 1953); script, pencils, inks and letters by Carl Barks; colors by Western Publishing Production Shop

(*Jerk.)

Wednesday, June 29, 2022

Today in Comics History, June 29: Happy birthday, Don Rosa!

Born on this day: the second Duck Master, Don Rosa! Don has written and drawn dozens and dozens of Scrooge McDuck and Donald Duck family stories for various companies around the world publishing Disney comic books, including the definitive Scrooge biography The Life and Times of Scrooge McDuck!



from Walt Disney's Uncle Scrooge #317 (Gladstone, January 1999), text by Michael Naiman, photographs by Jim Mitchell

Happy birthday, Don! This post is not DuckTales!

Monday, May 18, 2015

Teniversary Countdown #8: Huey told Louie about a thing he saw / Had two big horns and a wooly jaw



Panels from Uncle Scrooge (1953 Dell series) #10 (June-August); script, pencils, and inks by Carl Barks, colors Western Publishing Production Shop, letters by Garé Barks

Tuesday, December 24, 2013

Today in Christmas Comics History: Donald's meds finally kick in





Panels from Donald and Mickey Merry Christmas 1947 (1947); script, pencils, inks and letters by Carl Barks, colors by Western Publishing Production Shop

Saturday, June 29, 2013

Bear Attack Month, Day 29: Duck, Bear, Duck!

And now, panels from the greatest Bear Attack story in the history of comics!*








Panel from Four Color #178 [Donald Duck in Christmas on Bear Mountain] (December 1947); script, pencils, inks and letters by Carl Barks


*And yes, Chris Sims, I have read that one about the Punisher and the polar bears.

Wednesday, April 10, 2013

Today in Comics History, Wednesday the 10th: Donald Duck discovers he weighs less than Daffy Duck


from "The Crazy Quiz Show" in Walt Disney's Comics and Stories #99 (Dell, December 1948); script, pencils, inks and letters by Carl Barks

Tuesday, April 09, 2013

Today in Comics History, Tuesday the 9th: Roving gangs of hooligan library books harass and beat up Donald Duck


from "The Crazy Quiz Show" in Walt Disney's Comics and Stories #99 (Dell, December 1948); script, pencils, inks and letters by Carl Barks

Monday, April 08, 2013

Today in Comics History, Monday the 8th: Donald Duck teaches himself to read Morse Code


from "The Crazy Quiz Show" in Walt Disney's Comics and Stories #99 (Dell, December 1948); script, pencils, inks and letters by Carl Barks

Sunday, April 07, 2013

Today in Comics History: Donald Duck crams for his Senate Confirmation Hearings


Splash panel from "The Crazy Quiz Show" in Walt Disney's Comics and Stories #99 (December 1948); script, pencils, inks and letters by Carl Barks


Sunday, August 12, 2012

The Official Comic Book Panels of the Day of the 2012 Olympics: Closing Ceremonies

There's a type of Carl Barks Donald Duck story commonly termed "the brittle mastery of Donald Duck," in which everymanduck Donald initially shows incredible and astounding skill at some profession or occupation, only to have the entire situation collapse in on him in a Rube Goldbergesque slapstick finish, leaving him to give up his work (or, sometimes, to be chased right out of town). Barks's story in Walt Disney's Comics and Stories #188 (unofficially titled "The Olympic Hopeful") is no such brittle mastery—Donald shows no skill at any competitive sports right from the beginning! Like "The Olympian Torch Bearer" in WDC&S #286, Mister Duck's grand dreams of glory are doomed from the start. But this story, unlike the other, carries with it a message and a gentle ending that exemplifies the spirit of the Olympics and should be taken to heart by every athlete: man, woman, or fowl.

Duckburg is holding competitions to send its athletes to the Olympics, and you-know-who wants in on that:


Panels from "The Olympic Hopeful" in Walt Disney's Comics and Stories #188 (May 1956), script, pencils, and inks by Carl Barks



His first attempt, at the 100 meter dash, looks promising when his more athletic competitor is held out of the race:




But even with that advantage, Donald doesn't exactly have the eye of the tiger. or even the feet of the tall mouse. Looks like he didn't eat his Wheaties this morning!




Take two: another competition, another potential competitor taken out of the race in a humorous way (he's struck oil on his land and decides to retire immediately from athletics). Does Donald have a chance in this event? Ehhhhhhhhhhhhhhh...no.




By now you've gotten the rhythm of the story, and Barks doesn't disappoint. Another event, another potential Olympian disqualified (his schoolmarm arrives to announce he can't compete until he learns his A-B-Cs). And yet again, in an unopposed field, can Donald triumph? Nope.




He's certainly not making any fans among the judges...




...or the onwatching crowd!




Everyone has given up on Donald by the last event, the 1500 meter run.




Everyone, that is, except for those rhyming-named sons of fun, Huey, Dewey, and Louis! Go, Donald, go!




So no athlete from Duckburg will go onto represent that little Calisota town in the 1956 Melbourne Olympics, and what's more, Donald is now (or, more accurately, once again) the laughing-stock of all. Except for three Donald fans who show their appreciation and respect for his athletic attempts:




Man, you've gotta hand it to them...those Junior Woodchucks know the true meaning of sportsmanship. As this Olympics draws to an end, so many we all! Even if we wear pants.


Tuesday, July 31, 2012

The Reason Why Donald Duck Was the Only Eligible Athlete to Carry the Olympic Torch in Duckburg

If you came to this post first, it actually begins here.

Panels from "The Olympian Torch Bearer" in Walt Disney's Comics and Stories #286 (July 1964), script, pencils, and inks by Carl Barks, colors by Western Publishing Production Shop, letters by Garé Barks

Monday, June 04, 2012

Same Story, Different Cover: Mermaids are attacking! Duck!


Left: Uncle Scrooge #68 (March 1967), pencils and inks by Carl Barks
Middle: Uncle Scrooge #274 (January 1993), layouts by Bob Foster, pencils by Phil Ortiz, inks by Dave Hunt
Right: Walt Disney's Uncle Scrooge Adventures in Color #54 (September 1998), pencils and inks by Carl Barks, designed by Bruce Hamilton from a Barks interior panel

(Click picture to gandersize)



Saturday, December 24, 2011

A Duckburg Christmas, Day 24


The Carl Barks Library of 1940s Donald Duck Christmas Giveaways in Color one-shot (November 1992), cover artist unknown (but to my admittedly inexpert eyes it looks like a panel from Carl Barks's "Three Good Little Ducks" in Firestone Christmas Giveaway 1947, with new figures (by Don Rosa? The eyes seem to look like his) added over the art. "Cover design by Bruce Hamilton" is the only credit given.



Sunday, October 30, 2011

Duckburg: Hellmouth (Day 30)


Carl Barks Library of Walt Disney's Donald Duck Adventures in Color #21 (September 1995), designed by Bruce Hamilton from art by Carl Barks, colors by Susan Daigle-Leach



Tuesday, October 18, 2011

Duckburg: Hellmouth (Day 18)


The Carl Barks Library of Walt Disney's Comics and Stories in Color #14 (February 1993), art by Carl Barks



Wednesday, April 25, 2007

All we are is ducks in the wind

Funny animal comics. They're easy to define by their three separate words: they're funny. They've got animals in 'em. And they're comics. Simple enough, ain't it? When you pick up one, you pretty much know what to expect: gags, chases, cats darting after mice, mice hitting cats with hammers, everybody has a good laugh and nobody ever gets really hurt. That's another definition, isn't it? Even in the most violent...say, Itchy & Scratchy Comics...Scratchy can get his head chopped off with a lawnmower but we larf and larf and larf because there's no sense of permanence in there. You think superhero comics with their revolving doors of mortality defy the inevitability of death more than any other genre of comic? You think a genre where only Bucky Jason Todd Uncle Ben Gwen Stacy remains dead is the extreme? Well, remember this, bucko: it's all good fun 'n' games in funny animal comics, and the best thing is, nobody ever shuffles off their mortal coil.

Well, not always. As another funny animal once quipped, "Not all animals are created equal." And I'm not specifically talking about more adult-oriented funny animal comics like Critters or Usagi Yojimbo or The Adventures of Captain Jack or even the original Eastman/Laird Teenage Mutant Ninja Turtles. No, I'm talking about as deathproof as you can get: Disney comics. Black Pete or the Phantom Blot may have threatened Mickey or kidnapped Minnie but nobody ever got worse than a punch in the snout. Magica da Spell or the Beagle Boys have it in for Uncle Scrooge's money bin, not for his life. Sure, Bambi's mom and Simba's dad...I'll give you those. But good old-fashioned fun-for-all-ages Disney comics don't feature discussions of mortality.

Except...

Top Comics: Uncle Scrooge #2I wrote in some length here about my collection of late sixties Top Comics, which, as helpful Martin Allen points me to in the comments, re-published three issues of Gold Key's Uncle Scrooge comic, two of which I've already covered ("The Great Steamboat Race" in issue #3 in that link above, and "The Doom Diamond" in issue #1 here. Both wonderful, wonderful Carl Barks stories: certainly not the stories he's best-known for or even where he was absolutely on top of his game, but they hold a special, dear place in my little red satin heart because they were my first exposure to Uncle Scrooge. But I have all three of the Top Comics Scrooge issues...what of issue #2? Well, as I mentioned before, even in those days before Disney/Gold Key/Top Comics printed credits in their books, I could clearly tell which stories were the work of the Good Duck Artist, even though I didn't know his name. "The Great Steamboat Race" and "The Doom Diamond" were clearly the work of that same genius I only much later came to know as Carl Barks. But issue #2, "King Scrooge the First" (originally published in Gold Key's Uncle Scrooge #71)...that one puzzled me. The artwork was very clearly not that of the Good Duck Artist, but the story was weird and mystical and oddly compelling, oddly unsettling in a way, and I kept returning to it as a tiny stuffed bull to read it again and again. Why did it compel me? And more to the point, why was it so vaguely disturbing to me? To give you the full effect, let me recap the story in an extreme abridgement, with the magic of Blogger, a scanner, and some IMG SRC tags. Be certain you're sitting down: I have not one but two startling twist endings for you at the end of this story.

As "King Scrooge the First" begins, McDuck and his posse of nephews are out for a walk and encounter a fortune teller:
Top Comics Uncle Scrooge #2 panel
All panels in this post are from Top Comics: Uncle Scrooge #2 (1967, originally published in
Uncle Scrooge #71, October 1967), art by Tony Strobl and Steve Steere


Scrooge scoffs, but the Swami knows how to pique the canny old duck's interest:
Top Comics Uncle Scrooge #2 panel


But, as another sentient water-animal might opine, "It's a trap!" The fortune teller hypnotizes Scrooge, Donald and the boys and whisks them away to a ghost town in the middle of the Saharan Desert, deserted for almost four thousand years:
Top Comics Uncle Scrooge #2 panel


Clearly, those webbed feet aren't taking our favorite ganders home:
Top Comics Uncle Scrooge #2 panel


Abandoning Scrooge and the others, the Swami spies on them from a distance. (Hey, how can he remember a town that hasn't buzzed with life since 2033 B.C.?)...
Top Comics Uncle Scrooge #2 panel


...and again hypnotizes them, making them believe they are living in the age the city in the desert boomed and bloomed:
Top Comics Uncle Scrooge #2 panel


In their Shirley Maclaine-flavored past-life recall, of course even an ancient Donald is pretty much still Donald:
Top Comics Uncle Scrooge #2 panel


...and so, rather disturbingly for a funny animal comic, so are Huey, Dewey, and Louie. Warning: duck bondage. (Ding ding ding go my Google referral hits!) Where are when we need you, Doctor Wertham?
Top Comics Uncle Scrooge #2 panel


Slaveducks can wait, because the city is being attacked!:
Top Comics Uncle Scrooge #2 panel


...all as part of a cunning plan by the Swami to make Scrooge, Donald, Huey, Dewey, and Louie re-enact a specific battle in history. But what's so important about this battle?:
Top Comics Uncle Scrooge #2 panel


Wait a minute! Does this invading vandalduck look familiar?
Top Comics Uncle Scrooge #2 panel


Of course he does: it's the Swami as he existed back in ancient times! Ah, now it starts to come together...the Swami is thousands of years old! That's not the twist I promised you, but it's a good one. But how did he become immortal?
Top Comics Uncle Scrooge #2 panel


Back in ancient times, the Swami demands one chest from King Scrooge's treasure trove to bargain for their safety. What's in that chest? Not jewels, not coins, but two small urns filled with powder. Whoa, that's a lot of work just for some paprika, isn't it? Another piece of the puzzle comes together when the ancient Swami reveals he just swallowed a powder of immortality:
Top Comics Uncle Scrooge #2 panel


Back in the present, after several pages of running about, ancient fortunes shuffled back and forth, and lots more hyp-mo-tizing, the Swami uses Scrooge's buried memories to rediscover the hidden cache of treasure. Scrooge, of course, turns the tables and the Swami is soon tied up, no doubt using an unbreakable Junior Woodchuck knot. He bargains for his freedom, asking for only one item from the treasure trove—Scrooge can keep the rest. It is, of course, that same chest that once held the two urns and now only holds one:
Top Comics Uncle Scrooge #2 panel


Before baffled duck eyes, the Swami turns into his true age: an ancient, weary duck four thousand years old:
Top Comics Uncle Scrooge #2 panel


...a duck long tired of immortality in an age when his comrades and slave girls long ago died...
Top Comics Uncle Scrooge #2 panel


W-w-w-wait a minute. That's how it ends? That's how this story ends? The story ends with the ancient swami wandering off into the desert to die? Whoa. Whoa. That's heavy stuff for a funny animal comic. Even though it doesn't come right out and portray the scene or say the D-word, the four-thousand year old duck is likely dead, dissolved into dust, before Scrooge can even dive into his new treasure. Now I remember why this comic book gave tiny, tiny me a bit of the heebie-jeebies—that's a heady and adult theme to pull off so effectively in a Disney comic book, not simply the concept of death, but the idea of a man duck so weary of life that he effectively commits suicide to head into the afterlife. Two years later in 1969's "Requiem for Methuselah," Star Trek would cover much the same ground, but this is deep, deep stuff for Disney in 1967, isn't it?

But the ending of this comic book story is only the first of the twists I promised you waaaaaay up there. The second one had a much longer pay-off because until tonight when I was researching the story on the web, I had it firmly fixed in my head as one of the lesser Uncle Scrooge stories by one of Carl Barks's successors—because even a casual comic book fan can glance at that art by Tony Strobl and Steve Steere and note that, while competent, that ain't Unca Carl. And yet, the scope and grandeur of the original story, the deep theme above and beyond the usual limits of Disney comics...well, that's a very good imitation Barks, isn't it? Almost uncanny...

Unless you're a Duck scholar or historian, maybe you didn't see this twist coming any more than I did, but I did not realize until tonight that "King Scrooge the First" was created by Carl Barks: it is a script he wrote before he retired in 1966, leaving the artwork for the story to be drawn by Strobl. In other words, I've been scratching my head over this story for years, thinking it was the next best thing to a Barks story...and it is a Barks story.

I love serendipitous discoveries like that, where your preconceptions suddenly turn on their head and something you never knew in dozens of readings of a favorite comic book suddenly becomes obvious. I have no idea whether "King Scrooge the First" was Barks's meditation on growing old (he'd have a very long career painting the Ducks following his retirement), but even if it was simply a story he never got around to finishing himself, "King Scrooge the First" suddenly sparkles and shines in a different light in my collection: a story I loved despite its apparent non-Barksness now shines with a new significance. The man who brought action, danger and adventure—and even the hint of mortality—to a buncha cartoon ducks continues to surprise me even forty years after this book was published. That's yet another reason I love old comic books I have a personal attachment or connection to: there's always some facet of the gem waiting to be discovered even long years after I first read 'em.

I hope you do the same. Take your lesson from Scrooge: comics are not meant to be sealed away and never read. Pull your comics out of their longboxes and their Mylar sleeves and give 'em another look. Dive around in them like a porpoise. Burrow through them like a gopher. Toss them up and let them hit you on the head. But most of all, read 'em. That's where the fun is.