R: Captain America #337, January 1988, art by Mike Zeck and Bob McLeod
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DETECTIVE COMICS #828: This comic is fun. Paul Dini's Detective stories are reminiscent of an episode of Batman: The Animated Series, right down to the faintly-reminiscent font used for Batman's narration-stories skewed for a slightly older audience, but you can still hear the definitive voice of Kevin Conroy behind each speech bubble. I'm really enjoying the done-in-one tales Dini is bringing to this Bat-book, with the added bonus of a running sub-plot: the Riddler as private detective. I'm hoping...no, make that betting...that Dini has a great payoff for Eddie Nigma's storyline. For a bonus, there's a lovely quiet moment where Bruce admits his affection for Alfred, Dick and Tim. That alone is worth the price of admission: a Batman who realizes he needs a family. He does rather illogically pass up the possibility of help from Aquaman while investigating a shark-attack death...but that's all forgivable, as it leads Batman to be what, before Dini, he hasn't really been over the past couple decades: a Detective.
FRIENDLY NEIGHBORHOOD SPIDER-MAN #17: This comic is fun. You know, I haven't the faintest idea why Spidey is "back in black" or where Mary Jane and Aunt May are or even if this is all s'posed to take place after Civil War has ended, but it don't really matter, because even without an explanatory intro text page, this comic hits the ground running with Spidey pursued by police and on the run from the law. That's all you really need to know, isn't it? But what tips that usual Spider-Man theme into fun overdrive for me is the portrayal of Flash Thompson, a man who once gave the word "bully" a bad name but who now seems intent on making up for past sins by befriending and helping out a down-on-his-lucky Pete. Or...is he? And bonus points for a fun and quirky "Franklin Richards" backup in which the son of the genius accidentally de-evolves the members of the FF into hilariously-downgraded heroes and ends on a silly moment with a happy Richards family. That's is the FF I like.
52 WEEK 40: This comic is fun. Now this is more like it! If you're like me, you've been twiddling your thumbs and ho-humming at the needlessly-extended John Irons/Natasha/Lex Luthor subplot bubbling away in 52 since week 1. Well, surprise! 'coz it explodes dramatically this week in all-out action as Doc irons storms LexCorps swinging that big-ass hammer and decked out in the old-style, Reign of the Supermen-era Steel suit, complete with S-shield. Aided by the Teen Titansmost of whom I didn't recognize, including Raven (hey, thinks I, is that Batgirl?), Steel takes down LexCorps, rescues Natasha, and Luthor? Whoo boy, he gets what's comin' to him. A stand-up-and-cheer victory here with a wonderful triumphant splash page towards the end. (But did we really need to hear about John Henry's fecal matter leaking? No, we did not.)
JUSTICE LEAGUE UNLIMITED #30: This comic is sorta fun. Oh dear, oh dear, I do love this book, and it's so much more entertaining to me than Justice League of America, but why must so many of its stories involve self-doubting heroes learning a lesson at the end? Speedy's our reluctant Afterschool Special star this issue, and he's paired with a Booster Gold who seems oddly different than the Booster in previous issues or on the JLU cartoon: a Zen master of history is a great idea for a character; I'm just not certain that character should be Booster. Dynamic art and decent action against Polaris do salvage the issue, and as if anticipating my jokes a couple days ago about the uselessness of Hawkeye against Magneto, the Speedy versus Polaris battle addresses how an archer can overcome a master of magnetism. I do wish this book would go more in the direction of Batman Adventures or Superman Adventures and give us solid and fun adventures minus the moral lessons, but it seems to be the trend much, if not all, the time for this title.
ACTION COMICS ANNUAL #10: This comic is fun. This return to DC Annuals harks back to the era of the go-go checks and multiple stories, with a gorgeous Silver Age-homaging cover (even though they seem to have accidentally dropped the Monster Mash-fonted captions from two of the panels). There's only the sliver of a continuing story in this annual that features several short pieces illustrated by a lot of artists I really like: Art Adams, Joe Kubert, and Eric Wight are among the illustrators exploring an updated version of the Mon-El story, a Superman: The Motion Picture-esque retelling of the Phantom Zone Criminals' origins, and best yet, a two-page spread diagramming the Fortress of Solitude! It's light on substance but high on both fun and nostalgia factor, proving that yes, DC can recapture the magic and adventure of its heyday while still telling ultra-modern stories. If this sort of approach is the legacy of Infinite Crisis, then, well, I'll gladly gobble down this fine omelette made from those broken eggs.
SHAZAM! THE MONSTER SOCIETY OF EVIL #1: This comic is fun. Oh. Oh my. Ohhhh, my. Jeff Smith gets it. Hello, Judd Winick? Read this. Because Jeff Smith gets Captain Marvel. I've been waiting for this for months and months until it could not possibly live up to the expectations I was putting on it, and guess what? Totally did! This is a wonderful intense, surprisingly dark, startlingly imaginative, and utterly respectful updating of the Captain Marvel origin story and myth, highlighted by Smith's bold and moody artwork, expressive lettering and sound effects (some of my favorite in the business after Dave Sim and John Workman), and a story of magic, wizards, heroes and an orphan kid that will appeal to long-time comics readers as well as fans of (natch) Bone and Harry Potter. Jeff Smith adds some different twists to the story I don't remember in earlier versions: Captain Marvel existing previously to Billy Batson, or a scene where both interact together (or the upcoming younger Mary Marvel)...but it's done with obvious affection and attention to the spirit of the original character without being a slavish copy. If I wanted to point to one part alone, I'd tell you the hot dog scene is worth the price of admission all by itself, but every page has beauties and terrors and the promise of adventure round the corner. I hereby speak the magic word: FUN! Because SHAZAM! THE MONSTER SOCIETY OF EVIL #1 is the most fun comic of the week!

I work in publishing so I see things from the view of the trade (rather than direct) market and one of the major problems is the circular argument of the existence of the floppy as direct market exclusive. They don't sell well in general bookstores to a new audience that has never bought them for a few reasons or combination of them, among them being perceived as poor value for money and the stores' reluctance to devote a section of the magazine department to low-profit items. But the publishers' reluctance or incompetence to draw new fans into the hobby confuses me as well. I probably make no fans among comic book store retailers with this view, but I wring my hands (er, hooves) over the recent Anita Blake and Stephen King programs from Marvel as floppies eventually collected into trade. Although they are genre works, with such a faithful and strong built-in audience for these series, there must be a considerable contingent of 'em who have never set foot in a comics store. And possibly never will, even tonight when King's comic debuts. But s'pose an original paperback graphic novel of these stories was released at the same time to trade bookstores and comic book shopsheck, even ship it a couple weeks early to comic book shops than to bookstoresand pay for co-op placement or marketing that would position the books physically or thematically where the customers for the series usually goan Anita Blake graphic novel shelved with the Laurell K. Hamilton books, a Dark Tower GN shelved in the horror section next to King, not (or at least not only) in the GN section. Use that as the launch for a new floppy series and promote it in the back: "Coming in August 2007: a new monthly comic book series continuing the illustrated adventures of Anita Blake!" With instructions on how to look up your local comic book store (1-800-COMICBOOK).
I might be being naïve and I know I don't have the economics chops to work this out all completely, but I do think you'd sell a heck of a lot of GNs to a wider and more diverse audience that has never set foot inside a comic book store...and now you're giving them incentive to check one out. And a savvy store will market that movement to their advantage: Anita Blake endcaps or displays featuring the GN, new issues of the comic, PLUS other monthly series the audience might like. An informed hand-selling staff: "Hey, if you like Anita Blake, you might enjoy this Vertigo comic." The conversion rate is hard to predict but it will be quantifiable, and I believe this benefits the publishers, the direct market, and the trade bookstores.
The closest thing I have to an example of thisand it fails my idea because it had no monthly follow-up to drive customers into comic book stores...is the summer 2006 Halo original graphic novel from Marvel. No, it didn't sell 300,000+ copies, but a quick peek at BookScan, the Nielsen sales reporting system for bookstore sales, tells me Halo has sold over 35,000 copies in trade bookstores to date. BookScan numbers are actual out-the-door sales that results in cash in the register, by the way, not sales to the stores that may result in unsold copies sitting on the shelves. Baker & Taylor, one of the industry's largest bookstore wholesales and definitely the largest library wholesalers, does not report to BookScan so add their sales6,200 copiesto the total*. I haven't any idea of how many sold through the comics direct market, but I'd guesstimate it pushes the total sell-through at over 50,000 copies. So, that's a $25 book that probably is sold to bookstores at $12.50 or possibly a wee bit high (depending on the distributor: most publishers seldom sell books to bookstores at discounts higher than 50% except for exceptionally massive quantities like those to accounts with centralized distribution centers or price clubs; I don't know enough about Marvel's distribution to bookstores or Diamond's arcane discounting schedule to be more accurate). Leaving aside royalties, production, marketing costs that are of course present, that means this book's profit is more than half a million dollars...not massive at all, but not chickenfeed in the general book industry either.
At the heart of it I can see the point of Marvel's program for something superhero related like Civil War. In just the main series alone, it's a floppy that sells approximately 200,000-300,000 copies of each of seven issues: by my admittedly spotty and inexpert economics that's over five million dollars, plus spin-offs, tie-ins, merchandising (t-shirts, posters, toys) and yes, the eventual trade paperback market. It makes sense for those superhero comics to debut in this format inside a comic book store because that's where the audience for 'em is: already in the comic book store. But is the main audience for Anita Blake or Stephen King inside a comic book store? I've gotta guess that only a slice of the Venn pie of their fans are also comics fans.
You can argueand I do realize and understandthat Marvel's in business to make money, not new customers. They can publish the comic and put out a graphic novel later, and yes, in some ways that does serve the same purpose I'm proposing by getting the Anita Blake fans on board after the trade hardcover collection comes out in May 2007 (although I'll be interested to see if there's a back ad in that collection that points readers to the ongoing series in comic book stores). It's naïve of me to suggest Marvel needs to be "socially responsible" to their business. But there's a saying in business and it's a very simple one: "Start where the money is." Although there's some of it there now, the Anita Blake and Stephen King money started not in the comic book stores but in Barnes and Noble. And Borders. And Books-a-Million. And Elliott Bay. And Tattered Cover. And Shakespeare and Co. And Olsson's. And Barbara's. And Amazon.com. And CostCo. And Sam's Clubs. And Target. And that little indie bookstore down the street from you. And your local library. And hundreds of other places filled with customers who have never, would never set foot in a comic book store. Even if they see on StephenKing.com that a Dark Tower comic is coming, how many of them say, "I love King but I don't read comics." Put the comics where they spend their money, in forms that are reasonable for their purchasing habits, in locations that will leap out at them rather than hidden away, and the money will follow.



I don't usually post about Wednesday shipping lists, but...

Focusing on the evolving image of Kylie Minogue, this exhibition features performance costumes, accessories, album covers and photographs, set against a backdrop of music and video. The exhibition shows Kylie's continually changing image, from 1988 onwards, starting with the overalls she wore as Charlene in Neighbours. It also includes the infamous gold lamé hotpants worn in the video for "Spinning Around" and the white hooded jumpsuit featured in the "Can't Get You Out of My Head" video.
One of the fundamental principles of the plan is to re-order the Museum by thinking of it as a city with a series of quarters. There will be two major cultural quarters, Asia and Europe. Asia brings together the V&A's unrivalled collections of Indian, South-East Asian, Islamic and Far Eastern art. Europe includes the already completed British Galleries as well as the new galleries of Medieval and Renaissance art. In these new presentations of the collections, breaking with traditional museum display, different types of object will be grouped together to evoke the culture of their particular time and place.And what better way to evoke a culture than Kylie's shiny gold hotpants!:

